🧠 Advanced Cluster Algorithms

Overview

This final challenge combines all levels of GPU programming hierarchy from warp-level (Puzzles 24-26), block-level (Puzzle 27), and cluster coordination - to implement a sophisticated multi-level algorithm that maximizes GPU utilization.

The Challenge: Implement a hierarchical cluster algorithm using warp-level optimization (elect_one_sync()), block-level aggregation, and cluster-level coordination in a single unified pattern.

Key Learning: Learn the complete GPU programming stack with production-ready coordination patterns used in advanced computational workloads.

The problem: multi-level data processing pipeline

Real-world GPU algorithms often require hierarchical coordination where different levels of the GPU hierarchy (warps from Puzzle 24, blocks from Puzzle 27, clusters) perform specialized roles in a coordinated computation pipeline, extending multi-stage processing from Puzzle 29.

Your task: Implement a multi-stage algorithm where:

  1. Warp-level: Use elect_one_sync() for efficient intra-warp coordination (from SIMT execution)
  2. Block-level: Aggregate warp results using shared memory coordination
  3. Cluster-level: Coordinate between blocks using cluster_arrive() / cluster_wait() staged synchronization from Puzzle 29

Algorithm specification

Multi-Stage Processing Pipeline:

  1. Stage 1 (Warp-level): Each warp elects one thread to sum 32 consecutive elements
  2. Stage 2 (Block-level): Aggregate all warp sums within each block
  3. Stage 3 (Cluster-level): Coordinate between blocks with cluster_arrive() / cluster_wait()

Input: 1024 float values with pattern (i % 50) * 0.02 for testing Output: 4 block results showing hierarchical processing effects

Configuration

  • Problem Size: SIZE = 1024 elements
  • Block Configuration: TPB = 256 threads per block (256, 1)
  • Grid Configuration: CLUSTER_SIZE = 4 blocks (4, 1)
  • Warp Size: WARP_SIZE = 32 threads per warp (NVIDIA standard)
  • Warps per Block: TPB / WARP_SIZE = 8 warps
  • Data Type: DType.float32
  • Memory Layout: Input Layout.row_major(SIZE), Output Layout.row_major(CLUSTER_SIZE)

Processing Distribution:

  • Block 0: 256 threads β†’ 8 warps β†’ elements 0-255
  • Block 1: 256 threads β†’ 8 warps β†’ elements 256-511
  • Block 2: 256 threads β†’ 8 warps β†’ elements 512-767
  • Block 3: 256 threads β†’ 8 warps β†’ elements 768-1023

Code to complete


View full file: problems/p34/p34.mojo

Tips

Warp-level optimization patterns

Block-level aggregation strategy

  • After warp processing, aggregate across all warp results (extending block coordination from Puzzle 27)
  • Read from elected positions: indices 0, 32, 64, 96, 128, 160, 192, 224
  • Use loop for i in range(0, tpb, 32) to iterate through warp leaders (pattern from reduction algorithms)
  • Only thread 0 should compute the final block total (single-writer pattern from barrier coordination)

Cluster coordination flow

  1. Process: Each block processes its data with hierarchical warp optimization
  2. Signal: cluster_arrive() indicates completion of local processing
  3. Store: Thread 0 writes the block result to output
  4. Wait: cluster_wait() ensures all blocks complete before termination

Data scaling and bounds checking

  • Scale input by Float32(block_id + 1) to create distinct block patterns
  • Always check global_i < size before reading input (from guards in Puzzle 3)
  • Use barrier() between processing phases within blocks (from synchronization patterns)
  • Handle warp boundary conditions carefully in loops (considerations from warp programming)

Advanced cluster APIs

From gpu.cluster module:

Hierarchical coordination pattern

This puzzle demonstrates three-level coordination hierarchy:

Level 1: Warp Coordination (Puzzle 24)

Warp (32 threads) β†’ elect_one_sync() β†’ 1 elected thread β†’ processes 32 elements

Level 2: Block Coordination (Puzzle 27)

Block (8 warps) β†’ aggregate warp results β†’ 1 block total

Level 3: Cluster Coordination (This puzzle)

Cluster (4 blocks) β†’ cluster_arrive/wait β†’ synchronized completion

Combined Effect: 1024 threads β†’ 32 warp leaders β†’ 4 block results β†’ coordinated cluster completion

Running the code

pixi run p34 --advanced
uv run poe p34 --advanced

Expected Output:

Testing Advanced Cluster Algorithms
SIZE: 1024 TPB: 256 CLUSTER_SIZE: 4
Advanced cluster algorithm results:
  Block 0 : 122.799995
  Block 1 : 247.04001
  Block 2 : 372.72
  Block 3 : 499.83997
βœ… Advanced cluster patterns tests passed!

Success Criteria:

  • Hierarchical scaling: Results show multi-level coordination effects
  • Warp optimization: elect_one_sync() reduces redundant computation
  • Cluster coordination: All blocks complete processing successfully
  • Performance pattern: Higher block IDs produce proportionally larger results

Solution

Click to reveal solution
fn advanced_cluster_patterns[
    in_layout: Layout, out_layout: Layout, tpb: Int
](
    output: LayoutTensor[mut=True, dtype, out_layout],
    input: LayoutTensor[mut=False, dtype, in_layout],
    size: Int,
):
    """Advanced cluster programming using cluster masks and relaxed synchronization.
    """
    global_i = block_dim.x * block_idx.x + thread_idx.x
    local_i = thread_idx.x
    my_block_rank = Int(block_rank_in_cluster())
    block_id = Int(block_idx.x)

    shared_data = tb[dtype]().row_major[tpb]().shared().alloc()

    # Compute cluster mask for advanced coordination
    # base_mask = cluster_mask_base()  # Requires cluster_shape parameter

    # FIX: Process data with block_idx-based scaling for guaranteed uniqueness
    var data_scale = Float32(block_id + 1)
    if global_i < size:
        shared_data[local_i] = input[global_i] * data_scale
    else:
        shared_data[local_i] = 0.0

    barrier()

    # Advanced pattern: Use elect_one_sync for efficient coordination
    if elect_one_sync():  # Only one thread per warp does this work
        var warp_sum: Float32 = 0.0
        var warp_start = (local_i // 32) * 32  # Get warp start index
        for i in range(32):  # Sum across warp
            if warp_start + i < tpb:
                warp_sum += shared_data[warp_start + i][0]
        shared_data[local_i] = warp_sum

    barrier()

    # Use cluster_arrive for staged synchronization in sm90+
    cluster_arrive()

    # Only first thread in each block stores result
    if local_i == 0:
        var block_total: Float32 = 0.0
        for i in range(0, tpb, 32):  # Sum warp results
            if i < tpb:
                block_total += shared_data[i][0]
        output[block_id] = block_total

    # Wait for all blocks to complete their calculations in sm90+
    cluster_wait()


The advanced cluster patterns solution demonstrates a sophisticated three-level hierarchical optimization that combines warp, block, and cluster coordination for maximum GPU utilization:

Level 1: Warp-Level Optimization (Thread Election)

Data preparation and scaling:

var data_scale = Float32(block_id + 1)  # Block-specific scaling factor
if global_i < size:
    shared_data[local_i] = input[global_i] * data_scale
else:
    shared_data[local_i] = 0.0  # Zero-pad for out-of-bounds
barrier()  # Ensure all threads complete data loading

Warp-level thread election:

if elect_one_sync():  # Hardware elects exactly 1 thread per warp
    var warp_sum: Float32 = 0.0
    var warp_start = (local_i // 32) * 32  # Calculate warp boundary
    for i in range(32):  # Process entire warp's data
        if warp_start + i < tpb:
            warp_sum += shared_data[warp_start + i][0]
    shared_data[local_i] = warp_sum  # Store result at elected thread's position

Warp boundary calculation explained:

  • Thread 37 (in warp 1): warp_start = (37 // 32) * 32 = 1 * 32 = 32
  • Thread 67 (in warp 2): warp_start = (67 // 32) * 32 = 2 * 32 = 64
  • Thread 199 (in warp 6): warp_start = (199 // 32) * 32 = 6 * 32 = 192

Election pattern visualization (TPB=256, 8 warps):

Warp 0 (threads 0-31):   elect_one_sync() β†’ Thread 0   processes elements 0-31
Warp 1 (threads 32-63):  elect_one_sync() β†’ Thread 32  processes elements 32-63
Warp 2 (threads 64-95):  elect_one_sync() β†’ Thread 64  processes elements 64-95
Warp 3 (threads 96-127): elect_one_sync() β†’ Thread 96  processes elements 96-127
Warp 4 (threads 128-159):elect_one_sync() β†’ Thread 128 processes elements 128-159
Warp 5 (threads 160-191):elect_one_sync() β†’ Thread 160 processes elements 160-191
Warp 6 (threads 192-223):elect_one_sync() β†’ Thread 192 processes elements 192-223
Warp 7 (threads 224-255):elect_one_sync() β†’ Thread 224 processes elements 224-255

Level 2: Block-level aggregation (Warp Leader Coordination)

Inter-warp synchronization:

barrier()  # Ensure all warps complete their elected computations

Warp leader aggregation (Thread 0 only):

if local_i == 0:
    var block_total: Float32 = 0.0
    for i in range(0, tpb, 32):  # Iterate through warp leader positions
        if i < tpb:
            block_total += shared_data[i][0]  # Sum warp results
    output[block_id] = block_total

Memory access pattern:

  • Thread 0 reads from: shared_data[0], shared_data[32], shared_data[64], shared_data[96], shared_data[128], shared_data[160], shared_data[192], shared_data[224]
  • These positions contain the warp sums computed by elected threads
  • Result: 8 warp sums β†’ 1 block total

Level 3: Cluster-level staged synchronization

Staged synchronization approach:

cluster_arrive()  # Non-blocking: signal this block's completion
# ... Thread 0 computes and stores block result ...
cluster_wait()    # Blocking: wait for all blocks to complete

Why staged synchronization?

  • cluster_arrive() called before final computation allows overlapping work
  • Block can compute its result while other blocks are still processing
  • cluster_wait() ensures deterministic completion order
  • More efficient than cluster_sync() for independent block computations

Advanced pattern characteristics

Hierarchical computation reduction:

  1. 256 threads β†’ 8 elected threads (32x reduction per block)
  2. 8 warp sums β†’ 1 block total (8x reduction per block)
  3. 4 blocks β†’ staged completion (synchronized termination)
  4. Total efficiency: 256x reduction in redundant computation per block

Memory access optimization:

  • Level 1: Coalesced reads from input[global_i], scaled writes to shared memory
  • Level 2: Elected threads perform warp-level aggregation (8 computations vs 256)
  • Level 3: Thread 0 performs block-level aggregation (1 computation vs 8)
  • Result: Minimized memory bandwidth usage through hierarchical reduction

Synchronization hierarchy:

  1. barrier(): Intra-block thread synchronization (after data loading and warp processing)
  2. cluster_arrive(): Inter-block signaling (non-blocking, enables work overlap)
  3. cluster_wait(): Inter-block synchronization (blocking, ensures completion order)

Why this is β€œadvanced”:

  • Multi-level optimization: Combines warp, block, and cluster programming techniques
  • Hardware efficiency: Leverages elect_one_sync() for optimal warp utilization
  • Staged coordination: Uses advanced cluster APIs for flexible synchronization
  • Production-ready: Demonstrates patterns used in real-world GPU libraries

Real-world performance benefits:

  • Reduced memory pressure: Fewer threads accessing shared memory simultaneously
  • Better warp utilization: Elected threads perform focused computation
  • Scalable coordination: Staged synchronization handles larger cluster sizes
  • Algorithm flexibility: Foundation for complex multi-stage processing pipelines

Complexity analysis:

  • Warp level: O(32) operations per elected thread = O(256) total per block
  • Block level: O(8) aggregation operations per block
  • Cluster level: O(1) synchronization overhead per block
  • Total: Linear complexity with massive parallelization benefits

The complete GPU hierarchy

Congratulations! By completing this puzzle, you’ve learned the complete GPU programming stack:

βœ… Thread-level programming: Individual execution units βœ… Warp-level programming: 32-thread SIMT coordination βœ… Block-level programming: Multi-warp coordination and shared memory βœ… πŸ†• Cluster-level programming: Multi-block coordination with SM90+ APIs βœ… Coordinate multiple thread blocks with cluster synchronization primitives βœ… Scale algorithms beyond single-block limitations using cluster APIs βœ… Implement hierarchical algorithms combining warp + block + cluster coordination βœ… Utilize next-generation GPU hardware with SM90+ cluster programming

Real-world applications

The hierarchical coordination patterns from this puzzle are fundamental to:

High-Performance Computing:

  • Multi-grid solvers: Different levels handle different resolution grids
  • Domain decomposition: Hierarchical coordination across problem subdomains
  • Parallel iterative methods: Warp-level local operations, cluster-level global communication

Deep Learning:

  • Model parallelism: Different blocks process different model components
  • Pipeline parallelism: Staged processing across multiple transformer layers
  • Gradient aggregation: Hierarchical reduction across distributed training nodes

Graphics and Visualization:

  • Multi-pass rendering: Staged processing for complex visual effects
  • Hierarchical culling: Different levels cull at different granularities
  • Parallel geometry processing: Coordinated transformation pipelines

Next steps

You’ve now learned the cutting-edge GPU programming techniques available on modern hardware!

Ready for more challenges? Explore other advanced GPU programming topics, revisit performance optimization techniques from Puzzles 30-32, apply profiling methodologies from NVIDIA tools, or build upon these cluster programming patterns for your own computational workloads!