π§ Advanced Cluster Algorithms
Overview
This final challenge combines all levels of GPU programming hierarchy from warp-level (Puzzles 24-26), block-level (Puzzle 27), and cluster coordination - to implement a sophisticated multi-level algorithm that maximizes GPU utilization.
The Challenge: Implement a hierarchical cluster algorithm using warp-level optimization (elect_one_sync()
), block-level aggregation, and cluster-level coordination in a single unified pattern.
Key Learning: Learn the complete GPU programming stack with production-ready coordination patterns used in advanced computational workloads.
The problem: multi-level data processing pipeline
Real-world GPU algorithms often require hierarchical coordination where different levels of the GPU hierarchy (warps from Puzzle 24, blocks from Puzzle 27, clusters) perform specialized roles in a coordinated computation pipeline, extending multi-stage processing from Puzzle 29.
Your task: Implement a multi-stage algorithm where:
- Warp-level: Use
elect_one_sync()
for efficient intra-warp coordination (from SIMT execution) - Block-level: Aggregate warp results using shared memory coordination
- Cluster-level: Coordinate between blocks using
cluster_arrive()
/cluster_wait()
staged synchronization from Puzzle 29
Algorithm specification
Multi-Stage Processing Pipeline:
- Stage 1 (Warp-level): Each warp elects one thread to sum 32 consecutive elements
- Stage 2 (Block-level): Aggregate all warp sums within each block
- Stage 3 (Cluster-level): Coordinate between blocks with
cluster_arrive()
/cluster_wait()
Input: 1024 float values with pattern (i % 50) * 0.02
for testing
Output: 4 block results showing hierarchical processing effects
Configuration
- Problem Size:
SIZE = 1024
elements - Block Configuration:
TPB = 256
threads per block(256, 1)
- Grid Configuration:
CLUSTER_SIZE = 4
blocks(4, 1)
- Warp Size:
WARP_SIZE = 32
threads per warp (NVIDIA standard) - Warps per Block:
TPB / WARP_SIZE = 8
warps - Data Type:
DType.float32
- Memory Layout: Input
Layout.row_major(SIZE)
, OutputLayout.row_major(CLUSTER_SIZE)
Processing Distribution:
- Block 0: 256 threads β 8 warps β elements 0-255
- Block 1: 256 threads β 8 warps β elements 256-511
- Block 2: 256 threads β 8 warps β elements 512-767
- Block 3: 256 threads β 8 warps β elements 768-1023
Code to complete
View full file: problems/p34/p34.mojo
Tips
Warp-level optimization patterns
- Use
elect_one_sync()
to select one thread per warp for computation (from warp programming basics) - The elected thread should process 32 consecutive elements (leveraging SIMT execution)
- Compute warp start with
(local_i // 32) * 32
to find warp boundaries (lane indexing from warp concepts) - Store warp results back in shared memory at elected threadβs position
Block-level aggregation strategy
- After warp processing, aggregate across all warp results (extending block coordination from Puzzle 27)
- Read from elected positions: indices 0, 32, 64, 96, 128, 160, 192, 224
- Use loop
for i in range(0, tpb, 32)
to iterate through warp leaders (pattern from reduction algorithms) - Only thread 0 should compute the final block total (single-writer pattern from barrier coordination)
Cluster coordination flow
- Process: Each block processes its data with hierarchical warp optimization
- Signal:
cluster_arrive()
indicates completion of local processing - Store: Thread 0 writes the block result to output
- Wait:
cluster_wait()
ensures all blocks complete before termination
Data scaling and bounds checking
- Scale input by
Float32(block_id + 1)
to create distinct block patterns - Always check
global_i < size
before reading input (from guards in Puzzle 3) - Use
barrier()
between processing phases within blocks (from synchronization patterns) - Handle warp boundary conditions carefully in loops (considerations from warp programming)
Advanced cluster APIs
From gpu.cluster
module:
elect_one_sync()
: Warp-level thread election for efficient computationcluster_arrive()
: Signal completion for staged cluster coordinationcluster_wait()
: Wait for all blocks to reach synchronization pointblock_rank_in_cluster()
: Get unique block identifier within cluster
Hierarchical coordination pattern
This puzzle demonstrates three-level coordination hierarchy:
Level 1: Warp Coordination (Puzzle 24)
Warp (32 threads) β elect_one_sync() β 1 elected thread β processes 32 elements
Level 2: Block Coordination (Puzzle 27)
Block (8 warps) β aggregate warp results β 1 block total
Level 3: Cluster Coordination (This puzzle)
Cluster (4 blocks) β cluster_arrive/wait β synchronized completion
Combined Effect: 1024 threads β 32 warp leaders β 4 block results β coordinated cluster completion
Running the code
pixi run p34 --advanced
uv run poe p34 --advanced
Expected Output:
Testing Advanced Cluster Algorithms
SIZE: 1024 TPB: 256 CLUSTER_SIZE: 4
Advanced cluster algorithm results:
Block 0 : 122.799995
Block 1 : 247.04001
Block 2 : 372.72
Block 3 : 499.83997
β
Advanced cluster patterns tests passed!
Success Criteria:
- Hierarchical scaling: Results show multi-level coordination effects
- Warp optimization:
elect_one_sync()
reduces redundant computation - Cluster coordination: All blocks complete processing successfully
- Performance pattern: Higher block IDs produce proportionally larger results
Solution
Click to reveal solution
fn advanced_cluster_patterns[
in_layout: Layout, out_layout: Layout, tpb: Int
](
output: LayoutTensor[mut=True, dtype, out_layout],
input: LayoutTensor[mut=False, dtype, in_layout],
size: Int,
):
"""Advanced cluster programming using cluster masks and relaxed synchronization.
"""
global_i = block_dim.x * block_idx.x + thread_idx.x
local_i = thread_idx.x
my_block_rank = Int(block_rank_in_cluster())
block_id = Int(block_idx.x)
shared_data = tb[dtype]().row_major[tpb]().shared().alloc()
# Compute cluster mask for advanced coordination
# base_mask = cluster_mask_base() # Requires cluster_shape parameter
# FIX: Process data with block_idx-based scaling for guaranteed uniqueness
var data_scale = Float32(block_id + 1)
if global_i < size:
shared_data[local_i] = input[global_i] * data_scale
else:
shared_data[local_i] = 0.0
barrier()
# Advanced pattern: Use elect_one_sync for efficient coordination
if elect_one_sync(): # Only one thread per warp does this work
var warp_sum: Float32 = 0.0
var warp_start = (local_i // 32) * 32 # Get warp start index
for i in range(32): # Sum across warp
if warp_start + i < tpb:
warp_sum += shared_data[warp_start + i][0]
shared_data[local_i] = warp_sum
barrier()
# Use cluster_arrive for staged synchronization in sm90+
cluster_arrive()
# Only first thread in each block stores result
if local_i == 0:
var block_total: Float32 = 0.0
for i in range(0, tpb, 32): # Sum warp results
if i < tpb:
block_total += shared_data[i][0]
output[block_id] = block_total
# Wait for all blocks to complete their calculations in sm90+
cluster_wait()
The advanced cluster patterns solution demonstrates a sophisticated three-level hierarchical optimization that combines warp, block, and cluster coordination for maximum GPU utilization:
Level 1: Warp-Level Optimization (Thread Election)
Data preparation and scaling:
var data_scale = Float32(block_id + 1) # Block-specific scaling factor
if global_i < size:
shared_data[local_i] = input[global_i] * data_scale
else:
shared_data[local_i] = 0.0 # Zero-pad for out-of-bounds
barrier() # Ensure all threads complete data loading
Warp-level thread election:
if elect_one_sync(): # Hardware elects exactly 1 thread per warp
var warp_sum: Float32 = 0.0
var warp_start = (local_i // 32) * 32 # Calculate warp boundary
for i in range(32): # Process entire warp's data
if warp_start + i < tpb:
warp_sum += shared_data[warp_start + i][0]
shared_data[local_i] = warp_sum # Store result at elected thread's position
Warp boundary calculation explained:
- Thread 37 (in warp 1):
warp_start = (37 // 32) * 32 = 1 * 32 = 32
- Thread 67 (in warp 2):
warp_start = (67 // 32) * 32 = 2 * 32 = 64
- Thread 199 (in warp 6):
warp_start = (199 // 32) * 32 = 6 * 32 = 192
Election pattern visualization (TPB=256, 8 warps):
Warp 0 (threads 0-31): elect_one_sync() β Thread 0 processes elements 0-31
Warp 1 (threads 32-63): elect_one_sync() β Thread 32 processes elements 32-63
Warp 2 (threads 64-95): elect_one_sync() β Thread 64 processes elements 64-95
Warp 3 (threads 96-127): elect_one_sync() β Thread 96 processes elements 96-127
Warp 4 (threads 128-159):elect_one_sync() β Thread 128 processes elements 128-159
Warp 5 (threads 160-191):elect_one_sync() β Thread 160 processes elements 160-191
Warp 6 (threads 192-223):elect_one_sync() β Thread 192 processes elements 192-223
Warp 7 (threads 224-255):elect_one_sync() β Thread 224 processes elements 224-255
Level 2: Block-level aggregation (Warp Leader Coordination)
Inter-warp synchronization:
barrier() # Ensure all warps complete their elected computations
Warp leader aggregation (Thread 0 only):
if local_i == 0:
var block_total: Float32 = 0.0
for i in range(0, tpb, 32): # Iterate through warp leader positions
if i < tpb:
block_total += shared_data[i][0] # Sum warp results
output[block_id] = block_total
Memory access pattern:
- Thread 0 reads from:
shared_data[0]
,shared_data[32]
,shared_data[64]
,shared_data[96]
,shared_data[128]
,shared_data[160]
,shared_data[192]
,shared_data[224]
- These positions contain the warp sums computed by elected threads
- Result: 8 warp sums β 1 block total
Level 3: Cluster-level staged synchronization
Staged synchronization approach:
cluster_arrive() # Non-blocking: signal this block's completion
# ... Thread 0 computes and stores block result ...
cluster_wait() # Blocking: wait for all blocks to complete
Why staged synchronization?
cluster_arrive()
called before final computation allows overlapping work- Block can compute its result while other blocks are still processing
cluster_wait()
ensures deterministic completion order- More efficient than
cluster_sync()
for independent block computations
Advanced pattern characteristics
Hierarchical computation reduction:
- 256 threads β 8 elected threads (32x reduction per block)
- 8 warp sums β 1 block total (8x reduction per block)
- 4 blocks β staged completion (synchronized termination)
- Total efficiency: 256x reduction in redundant computation per block
Memory access optimization:
- Level 1: Coalesced reads from
input[global_i]
, scaled writes to shared memory - Level 2: Elected threads perform warp-level aggregation (8 computations vs 256)
- Level 3: Thread 0 performs block-level aggregation (1 computation vs 8)
- Result: Minimized memory bandwidth usage through hierarchical reduction
Synchronization hierarchy:
barrier()
: Intra-block thread synchronization (after data loading and warp processing)cluster_arrive()
: Inter-block signaling (non-blocking, enables work overlap)cluster_wait()
: Inter-block synchronization (blocking, ensures completion order)
Why this is βadvancedβ:
- Multi-level optimization: Combines warp, block, and cluster programming techniques
- Hardware efficiency: Leverages
elect_one_sync()
for optimal warp utilization - Staged coordination: Uses advanced cluster APIs for flexible synchronization
- Production-ready: Demonstrates patterns used in real-world GPU libraries
Real-world performance benefits:
- Reduced memory pressure: Fewer threads accessing shared memory simultaneously
- Better warp utilization: Elected threads perform focused computation
- Scalable coordination: Staged synchronization handles larger cluster sizes
- Algorithm flexibility: Foundation for complex multi-stage processing pipelines
Complexity analysis:
- Warp level: O(32) operations per elected thread = O(256) total per block
- Block level: O(8) aggregation operations per block
- Cluster level: O(1) synchronization overhead per block
- Total: Linear complexity with massive parallelization benefits
The complete GPU hierarchy
Congratulations! By completing this puzzle, youβve learned the complete GPU programming stack:
β Thread-level programming: Individual execution units β Warp-level programming: 32-thread SIMT coordination β Block-level programming: Multi-warp coordination and shared memory β π Cluster-level programming: Multi-block coordination with SM90+ APIs β Coordinate multiple thread blocks with cluster synchronization primitives β Scale algorithms beyond single-block limitations using cluster APIs β Implement hierarchical algorithms combining warp + block + cluster coordination β Utilize next-generation GPU hardware with SM90+ cluster programming
Real-world applications
The hierarchical coordination patterns from this puzzle are fundamental to:
High-Performance Computing:
- Multi-grid solvers: Different levels handle different resolution grids
- Domain decomposition: Hierarchical coordination across problem subdomains
- Parallel iterative methods: Warp-level local operations, cluster-level global communication
Deep Learning:
- Model parallelism: Different blocks process different model components
- Pipeline parallelism: Staged processing across multiple transformer layers
- Gradient aggregation: Hierarchical reduction across distributed training nodes
Graphics and Visualization:
- Multi-pass rendering: Staged processing for complex visual effects
- Hierarchical culling: Different levels cull at different granularities
- Parallel geometry processing: Coordinated transformation pipelines
Next steps
Youβve now learned the cutting-edge GPU programming techniques available on modern hardware!
Ready for more challenges? Explore other advanced GPU programming topics, revisit performance optimization techniques from Puzzles 30-32, apply profiling methodologies from NVIDIA tools, or build upon these cluster programming patterns for your own computational workloads!